Tag Archives: Mad Max

Mad X: Beyond Thunderdimensionx

HAHAHAHA Greetings, all you infinitely replaceable Earth humanoids! It is me, your magnanimous tyrant, The Mysterious Dr. X! I figured I should probably take a little time out of my day full of Secret Science Stuff to write that article I promised, so here it is!

Today is part three of our (probably) three-part series on Mad Max! We spent some time talking about the series in general, and then took a closer look at exactly what he looked like (statistically) in the first two films, Mad Max and The Road Warrior. Today we look at the final movie (chronologically) in the series- which is also considered the weakest entry, and definitely the most polarizing- Mad Max Beyond Thunderdome.

Do not swim within two hours after consuming this article. Do not attempt to operate any heavy machinery until it wears off. May cause spontaneous confusion. See a film buff or a d20 Modern book if confusion occurs.

—–

“Mad Max” Rockatansky

beyond-thunderdome

Strong 3/Road Warrior 3/ Smart 1/ Salvager 3 (CR10)

HD 4d6+5d8+22; Hp 56; Mas 12; Init +4; Speed 30 ft; Def. 18; F/R/W 8/10/7; BAB 7/2; Grap 10/5; S/R 5/5; AL Self, Greater Good; AP 11; Rep 5; Wealth 8; Languages English, Aboriginal English, Outback; Atk melee: Gerber combat knife (+10/5, 1d4+5, 19-20/2x), ranged: sawn-off Savage 311A (+11/6, 2d8, 10 ft, 20/2x) ; STR 16 DEX 18 CON 13 INT 15 WIS 13 CHA 12

Occupation:
Law Enforcement (Drive, Intimidate, Personal Firearms Proficiency)

Feats:
Animal Affinity, Expert Scrounger, Great Fortitude, Light Armor Proficiency, Lightning Reflexes, Personal Firearms Proficiency, Renown, Simple Weapon Proficiency, Surface Vehicle Operation, Vehicle Expert

Skills:
Balance 4, Climb 3, Computer Use 3, Craft (chemical) 2, Craft (electronic) 3, Craft (mechanical) 7, Craft (pharmaceutical) 2, Craft (structural) 2, Craft (visual art) 2, Craft (writing 2), Decipher Script 3, Demolitions 3, Diplomacy 1, Disable Device 9, Drive 18, Forgery 2, Handle Animal 7, Intimidate 8, Investigate 2, Jump 4, Knowledge (arcane lore) 2, Knowledge (art) 2, Knowledge (behavioral sciences) 2, Knowledge (business) 2, Knowledge (civics) 2, Knowledge (current events) 4, Knowledge (earth and life sciences) 3, Knowledge (history) 2, Knowledge (physical sciences) 3, Knowledge (popular culture) 2, Knowledge (streetwise) 2, Knowledge (tactics) 7, Knowledge (technology) 3, Knowledge (theology and philosophy) 2, Listen 5, Navigate 4, Pilot 3, Profession 2, Repair 8, Research 2, Ride 4, Search 9, Spot 2, Survival 11, Swim 3

Talents:
Strong
-Melee Smash I
-Melee Smash II

Smart
-Savant (Search)

Class Abilities:
Road Warrior
-Improved Vehicle Modification
-Improved Retain Control

Salvager
-Bargainer
-Jury Rig I
-Scavenger
-Mishap Sense I

—–

And when he wandered off into the wastes at the end of Beyond Thunderdome, as we can see, he was more than capable of holding his own!

I gotta say, these blocks have been pretty fun to do! I just hope Fury Road doesn’t mess this up too bad (it takes place after Mad Max but before The Road Warrior, so if it really shakes stuff up, this post and the previous one will both become at least partially invalid, a fate I hope not to see come to pass).

Anyway, thanks for listening, children! I am your host, The Mysterious Dr. X, saying “WE DON’T NEED TO KNOW THE WAY HOME”!

The Mysterious Dr. X (ALL WE WANT IS LIFE BEYOND… THUNDERDOOOOME)

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Mysterious Column X 2: The Post Warrior

It is I, The Mysterious Dr. X, here again to teach you Earth humanoids the true meaning of science fiction! If you remember, last week we were talking about Mad Max- both the movie and the titular character. Today, we move on to what is generally considered the best movie in the series (and also the first one of the three I saw), Mad Max 2: The Road Warrior.

—–

“Mad Max” Rockatansky

Road-Warrior

Strong 3/Road Warrior 3 (CR6)

HD 5d8+17; Hp 39; Mas 12; Init +4; Speed 30 ft; Def. 18; F/R/W 5/9/3; BAB 5; Grap 8; S/R 5/5; AL Self, Greater Good; AP 9; Rep 4; Wealth 8; Languages English, Aboriginal English, Outback; Atk melee: Gerber combat knife (+8, 1d4+5, 19-20/2x), ranged: sawn-off Savage 311A (+9, 2d8, 10 ft, 20/2x) ; STR 16 DEX 18 CON 12 INT 15 WIS 13 CHA 12

Occupation:
Law Enforcement (Drive, Intimidate, Personal Firearms Proficiency)

Feats:
Animal Affinity, Light Armor Proficiency, Lightning Reflexes, Personal Firearms Proficiency, Renown, Simple Weapon Proficiency, Surface Vehicle Operation, Vehicle Expert

Skills:
Balance 4, Climb 3, Craft (mechanical) 6, Craft (structural) 2, Demolitions 2, Drive 17, Handle Animal 7, Intimidate 8, Jump 4, Knowledge (current events) 3, Knowledge (popular culture) 2, Knowledge (streetwise) 2, Knowledge (tactics) 7, Listen 1, Navigate 2, Pilot 3, Profession 1, Repair 6, Ride 4, Spot 1, Survival 5, Swim 3

Talents:
Strong
-Melee Smash I
-Melee Smash II

Class Abilities:
Road Warrior
-Improved Vehicle Modification
-Improved Retain Control

—–

Well, all you Earth dwellers, hope you enjoyed this week’s column! Tune in next week to see the numbers behind his trip into Thunderdome! I am your host, The Mysterious Dr. X, saying “the last of the V8 Interceptors”!

The Mysterious Dr. X (a piece of history! Woulda been a shame to blow it up)

OUR FIRST POST EVER!!!! (THAT’S NUMBERED 150)

Well, hello, convivial readers! It is your most congenial of hosts, The Mysterious Dr. X! As the title may have tipped you off to, today is our inaugural 150th post! Hilariously enough, our last big milestone- 100, specifically- was ALSO made by me, His Most Awesome Of Dudes, The Mysterious Dr. X! In honor of that momentous occasion, let’s flash back to a simpler time, a time where no one wanted for a thing, when we all were in the loving caress of The Time Before. Here’s an excerpt from those inauspicious beginnings, the halcyon days of all the way back in January 23, 2015, with the 100th post.

  • “Not so fast”

Haha, excellent! Back in those days, I was talking about d20 Apocalypse, and so in homage to that most illustrious of posts, today I will also be talking about Apocalypse.

I absolutely friggin’ love Mad Max. The first one was great, the second one was at least as great (I honestly can’t decide which one I like better. They’re both so good). The third one was pretty sweet too, until he left Bartertown and wandered into the desert. Admittedly, that itself isn’t what was bad about it- if the entire movie had taken place in Bartertown, or at the very least the whole, lame “ooh, save those dang kids!!!” plot from the second half was removed entirely, I woulda loved it as much as I liked the other two. But that’s not the point. The point is, Mad Max is great and I want to spend some time talking about it.

—–

Maximillian Rockatansky was a young, up-and-coming member of the Main Force Patrol, a squad of policemen tasked with chasing down criminals in the Australian Outback. At only 23 years old, he was already considered the best driver in the MFP. However, after one particularly ruthless takedown, he begins having a crisis of conscience and resigns, moving with his wife and newborn son to the country. Unfortunately, a gang member tracked down his family and murdered them, transforming him into the stoic, taciturn Mad Max, who proceeded to find the members of the gang and murder them one by one.

A few years later, Mad Max is seen wandering aimlessly through the desert. He is eventually led to an oil refinery besieged by The Humungus, Warrior Of The Wasteland, the leader of a bang of highway raiders intent on running out or killing the residents of the refinery, and stealing all their gasoline. Max then concocts a plan with the leader of the refugees, wherein he would donate (and, later, drive) a giant oil tanker he found, to help them escape the attacks of The Humungus. His driving skills pushed to the limit, he eventually kills The Humungus and most of the raider army in the process, giving the refugees the time to flee.

Several years later, he stumbles across actual civilization, of sorts- the city of Bartertown, run by a domineering woman named Aunty Entity. He quickly gets on her bad side, and is forced to fight in the town’s gladiatorial arena, named Thunderdome, against a giant of a man known only as Blaster. Turns out Aunty Entity has a rivalry with the other half of the Master Blaster duo- Master being the brains, and Blaster being the brawn- who controls the methane farms that Batertown gets its power from. After deciding not to kill Blaster, Max is exiled from Bartertown, and is eventually rescued by a tribe of children living in the desert who believe him to be their long-rumored savior that will lead them to the Promised Land. While he himself disagrees with this belief, he decides to help them find somewhere to live nonetheless, and sneaks back into Bartertown to enlist Master’s help.

This column is actually part one of a three-part series. This week, we’ll be detailing the version of Mad Max as seen at the end of the original film Mad Max. Next week, we’ll look at the growth he experienced over the next couple years, with a stat block depicting him at the end of Mad Max 2: The Road Warrior. Finally, in two weeks, we’ll analyze how he’s doing at his most capable, with a stat block representing him at the end of Mad Max Beyond Thunderdome. Stay tuned, all you magical Love Gentlemen/Madames!

—–

“Mad Max” Rockatansky

mad max

Strong 3 (CR3)

HD 2d8+11; Hp 20; Mas 12; Init +3; Speed 30 ft; Def. 16; F/R/W 3/4/2; BAB 3; Grap 6; S/R 5/5; AL Self, Greater Good; AP 6; Rep 4; Wealth 7; Languages English, Aboriginal English, Outback; Atk melee: Gerber combat knife (+6, 1d4+5, 19-20/2x), ranged: sawn-off Savage 311A (+6, 2d8, 10 ft, 20/2x) ; STR 16 DEX 17 CON 12 INT 15 WIS 13 CHA 12

Occupation:
Law Enforcement (Drive, Intimidate, Personal Firearms Proficiency)

Feats:
Animal Affinity, Light Armor Proficiency, Personal Firearms Proficiency, Renown, Simple Weapon Proficiency, Surface Vehicle Operation

Skills:
Climb 3, Craft (mechanical)* 5, Craft (structural) 2, Drive 10, Handle Animal 7, Intimidate 7, Jump 3, Knowledge (current events) 2, Knowledge (popular culture) 2, Knowledge (streetwise) 2, Knowledge (tactics) 6, Profession 1, Repair 6, Swim 3
An asterisk (*) indicates a cross-class skill.

Talents:
Strong
-Melee Smash I
-Melee Smash II

—–

Now, I know you’ll probably have some issues with this block. “No levels of Fast”, as an example of something you might say, “on a professional driver!? I call shenanigans!” And you may be right. But you aren’t. For now, just accept it at face value, and in the third part of this series, after I’m done detailing all the versions of our favorite Pursuit Special driver, I’ll talk a bit about why I made the choices I did. I hope. If I remember to.

And that’s all for this sci-fi fan! If any of you Earth humanoids have even a shred of self-respect, you’ll come back next week for part two, Road Warrior! I am your host, The Mysterious Dr. X, saying “man, ‘Rockatansky’ is such a great name”!

The Mysterious Dr. X (“The Mysterious Rockatansky X”. Oh yeah)